![]() Swedish where IIRC '~', and'$' are at inconvenient locations. Select engines ~ / / ! / # / $ (Note: These keys are problematic on some keyboard layouts, e.g.carburettor heat - some piston aircraft only.propeller - some piston aircraft only ⇧ Shift+ N / N.mixture - piston aircraft only Shit+ M / M.differential toe brakes left/right, /.elevator trim up/down 1 / 7, Home / End. ![]() landing gear raise/retract G / ⇧ Shift+ G.look forward/backwad ⇧ Shift+ 8 / ⇧ Shift+ 2.look left/right ⇧ Shift+ 4 / ⇧ Shift+ 6.Winch / Aerotow (begin winching, open hitch etc).throttle - for helicopters, should the same key control the collective? 3 / 9, Page up / Page down.Keyboard bindings.Īs a first step in the keyboard refactoring, we need to come up with a prioritized list of functions that (a) are general enough to apply to most (or at least many) aircraft, and (b) are important enough to justify a keyboard shortcut rather than just a menu/dialog or a model hotspot.įeel free to add to the list, but please don't delete anything - just move it to the bottom if you don't think it's important.Īs we'll probably not want to change too many existing key-bindings, The current CVS key-binding is also listed in brackets. This is basically a usability discussion, so everyone will have strong opinions :) What I'd like to see is the entire 'Ctrl' (Command on Mac) space reserved for GUI functions, like a normal application - Ctrl-Q for quit, Ctrl-M for map dialog, Ctrl-A for autopilot dialog, Ctrl-R for replay dialog (or radios dialog :) - then have a complete discussion about which key-bindings make sense on The other issue is the keybindings are effectively 'full' (we can't easily add more), because they've been added and added over the years, but rarely removed, so at this point every key 'does something', but often something quite obscure. So flaps, trim, CDI/HSI heading,įine, but things to change view distance or FoV seem unnecessary to me. My *personal* feeling is that unless it's something the > 50% of users use *each flight*, it shouldn't be a keybinding. My point of view is that the current keybindings file is a mess, with many historical bindings, and also it binds in the ASCII space, as opposed to the scan code space, so we can't distinguish keypad vs normal number keys, and various other combinations, even though osgViewer supports that. Modularizing, parallelizing and distributing FlightGear.Are Limited By The Collective Ability Of The People They Can Hire And Pay. Furthermore, we use a Thrustmaster Warthog sidestick (Thrustmaster, USA) with precise sensors to perform our closed-loop control tasks. The FlightGear Flight Simulator Project Is An Open-source, Multi-platform. The simulator is equipped with an unactuated control system that features generic helicopter controls with a cyclic stick, a collective stick, and pedals. Since the torque is dependent on the collective and on the flight. This system can be used to monitor the pilot's galvanic skin response, heart-rate variability and electro-encephalographic (EEG) signals. Le manuel FlightGear Michael Basler, Martin Spott, Stuart Buchanan, Jon Berndt. Physiological measurements of the pilot are also recorded in tandem using a 32-channel active electrode system (g.Tec Medical Engineering GmbH, Austria). A remote eyetracking system (2 stereo-heads, 60 Hz Facelab, Seeing Machines, USA) monitors the pilot's line-of-sight in the world scene as well as gaze on the heads-down instrument panel. Our system is equipped to record implicit behavioral responses. ![]() ![]() Subsequently, these values are used to render the corresponding display of the world scene as seen from the cockpit, via a computing cluster for 10 wide-screen monitors. The core system is an open-source flight simulator (FlightGear, that accepts control inputs that are processed by a designated aircraft model to compute the appropriate world position and orientation of a modelled aircraft. Thus, we are able to study the relationship between a pilot's actions and his cognitive workload during flight maneuvers. ![]() It is equipped to measure explicit and implicit behavioral responses - respectively, control stick inputs as well as eye-tracking and physiological measures. Heli Lab is a fixed-based flight simulator that affords a large field of view (i.e., 105°x100°). ![]()
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